pa|nyc featured in ArchDaily

archdaily feature
Our proposal for a music school in Mevaseret Zion in Israel, that was submitted as part of a design competition in 2016, was recently featured on ArchDaily, a prominent blog that covers architectural news and projects worldwide. The project site for this competition sits at an intersection of built fabric and open terrain, overlooking a scenic valley, and our entry focuses on feathering the transition between built and undisturbed land, by creating a public space that both creates the entrance to the music school and draws the public closer to Har’el Park. This is the first project of Pliskin Architecture to be featured on ArchDaily, and hopefully will lead to further exposure of our conceptual and unbuilt work to date.

Lights, Camera, Action

Proudly rolling out our latest completed space, this time in video format.

The video chronicles the design and construction of a 15,000 sf office space for a technology company in Midtown. Documenting 10 busy months, the video follows an empty space through its design, visualization, construction, furnishing, and move-in of the 2nd phase of the expansion of the company’s global headquarters. The end results, both space and video, are the product of the hard work of a wonderful team and devoted collaborators – special thanks to all who made it possible.

FILM CREDITS

Virtual Reality – KX-L
Still Photography – Liam Frederick
Film – Workshopolis

SPACE CREDITS

Architecture – Pliskin Architecture / Project Manager – Travis Bunt; Lead Designer – Tom Heltzel; Design Team: Travis Bunt, John Buonocore, Tom Heltzel, Barak Pliskin, Mat Staudt, Switchaya Yingsree
Associate Designer – Lothan Architects / Dvir Daitch
MEP – AVCON Engineering
Lighting – Megan Pfeffer
Estimating – ELLANA
Graphic Design – Mel Lim Design
General Contractor – Plaza Construction
Furniture – Edge Office

Fun with Normals

Here’s a look at some of the fun we’ve been having misusing a few of the render channels you can get out of V-Ray. The render ID channel gives you unique colors for each discrete object, while the normals channel colors objects based on orientation. A bit of overlay photoshop blending, and you end up with some pretty fun images.

15_0827_LOBBY OPT3E V5-Composite

UNTITLED 2

For this last image, we decided to get really psychedelic-tropical and animate it. Its always interesting to find different ways to use the representational techniques at our disposal and play around with our tools every once in a while to test if we can get something different out of them.

Normals

Virtual Reality Test Drive

Not all clients are created equal. Specifically when it comes to visualizing a design before it is built. Plans, sections and other architectural projections describe space in almost clinical terms. 2D renderings, as advanced as they can be, are always flat, and almost always exaggerated – they can be a simplified and optimistic expression of our goals for the space. The combination of technical drawings and pretty renderings tell part of the story, and not all clients can piece together a full understanding of their space.

Virtaul Reality View 1
For the Phase II of the global headquarters of an international software company, we decided to test a new tool to try and bridge that gap. With the help of Kai Liang of KX-L and a Samsung Oculus VR headset, we took the client for a virtual test drive in the physical space. Kai’s team took our model and created 360° views of the entrance spaces and the open offices, which allowed the client to engage with space, furnishing, finishes and lighting, while surrounded by real views through the office windows. 4 different members of the client team tested this out – each reacting differently, and teaching us a thing or two about what our different tools are and aren’t able to communicate to an audience varied in architectural expertise.

Virtual Reality View 2